im_siowei expands beyond short-form video with Roblox debut, working with one of the world’s leading game development studios

Malaysian content creator im_siowei has officially launched her first Roblox experience — “Escape the Momster” — marking one of the more significant platform expansions in her career to date and signaling a deliberate move into one of the fastest-growing categories in the kids and family digital entertainment market. Within less than a month, the game has already reached worldwide charts on Robox, ranking among the top “up-and-coming”, “top-trending”, and also “top survival games” chart.

The game, published under her Siowei Studios banner, has been built in collaboration with

The Gang — the Stockholm-headquartered Roblox development studio with offices in Kuala Lumpur (under The Gang Asia), Lisbon, and London that is widely recognized as one of the most prominent developers in the Roblox ecosystem. The Gang’s portfolio of branded experiences includes Vans World (the first branded Roblox experience to surpass 100 million visits), Spotify Island (a double Webby Award winner), DreamWorks’ Gabby’s Dollhouse, Netflix’s Squid Game experience, Ralph Lauren’s Polo Beach, and McLaren’s Formula 1 experience, among many others. For im_siowei, working with The Gang places her game in a development lineage that includes some of the most successful branded experiences in Roblox history.

“Escape the Momster” extends the YAEY universe that im_siowei has built across her shortform video content. The game’s premise is recognizably consistent with her content: players must complete tasks within a time limit while avoiding being caught by the Siowei Mom, Teacher, Principal, and other characters who form the recurring cast of her YouTube and TikTok videos. The integration of her existing character universe into the gameplay is a meaningful piece of the design — players are not just encountering a generic Roblox experience but stepping into the specific comedic world im_siowei has spent the past several years building.

The launch is operationally significant for several reasons.

The first is platform diversification. Im_siowei’s audience has historically lived primarily on YouTube and TikTok — short-form video platforms where the engagement model is built around passive viewing. Roblox represents a structurally different relationship with the audience. Players don’t watch the YAEY universe; they enter it. The engagement is participatory rather than spectatorial. For a creator whose audience skews toward the kids and family demographic, this kind of interactive extension is one of the more valuable platform moves currently available.

The second is the audience that Roblox specifically reaches. Roblox’s user base is heavily concentrated in the 8-to-16 age range — overlapping significantly with im_siowei’s content audience and with the demographic profile that earned her recognition in the Webby Awards’ Individual Creator (Kids & Family) category. The platform expansion is, in effect, meeting her audience where a significant portion of them already spend their gaming time.

The third is the long-tail engagement profile that Roblox experiences produce. Unlike shortform videos, which typically peak in engagement within the first week of upload and then taper, successful Roblox experiences continue accumulating visits and engagement for months and years. A well-designed Roblox experience can produce ongoing audience interaction long after the launch event, which provides a fundamentally different value profile than the standard creator content cycle.

The fourth is the choice of development partner. The Gang’s track record in branded Roblox experiences is among the strongest in the industry. The studio has been responsible for some of the most commercially successful and critically recognized experiences on the platform. For im_siowei’s first Roblox project to be developed in this collaboration places the launch in a different category of credibility than a self-built or smaller-studio production would have produced.

The expansion is also consistent with the broader trajectory of im_siowei’s career. Each platform she has added — TikTok in 2020, Instagram Reels shortly after, YouTube in October 2022, Spotify with the YAEY soundtrack, and now Roblox — has been integrated into the same character universe rather than functioning as a separate operation. The YAEY characters appear across platforms, the comedic sensibility remains consistent, and the audience can follow her across platforms without encountering a different version of her work in each environment.

For the broader Malaysian and Southeast Asian creator economy, the Roblox expansion represents a meaningful milestone. Few Southeast Asian creators have made the move from short-form video into platform-native game development, and fewer still have done so in collaboration with a globally recognized development studio. Im_siowei’s launch positions her as one of the early examples of a creator who has successfully extended an established content universe into the gaming layer of the kids and family entertainment market — a category that is structurally significant and one that very few creators in the region have moved into yet.

The Momster, in short, is the latest expansion in a creator universe that has been quietly building for years.